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AZEROTH SURVIVORS · COMPANION

Azeroth Survivors tier list

Choose a class by playstyle and conditions, without invented power tiers.

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Know what your plan is built on.

Azeroth Survivors tier list compares nine classes by opening ability, positioning needs and trigger conditions. Choose a preferred play style to narrow the options, then inspect a class guide and its point stages. The comparison describes conditions; it does not measure DPS.

Reference client v0.131.0 (e7d9dd47), checked 31 Oct 2026. Primary-checked fields are labeled; historical v0.125.0 values stay separate. See Sources & method for coverage.

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Choices and stated effects are compared; no DPS, clear chance or drop-rate prediction is calculated.

Azeroth Survivors tier list · reference

Read the workflow and current factual reference

Choose conditions before copying a route

A useful class comparison begins with the starting spell and the condition that keeps its damage or defense working. Proximity, ground placement, ongoing damage, summons and healing triggers can change the same encounter in different ways. This directory describes those choices without assigning an unsupported damage tier. A preset is editable, and its point sequence should be reviewed at the stage you can actually reach.

Warrior · Cleave

The documented default opener is Cleave. A Fury idea emphasizes Whirlwind; Arms and Protection change the problem rather than simply adding more of the same damage.

Crowd damage, boss uptime and survival are three separate checks. A large pack clearing quickly does not prove the same route handles an isolated boss.

Arms · Fury · Protection · Warrior build: close-range pressure with a way out

Paladin · Consecration

The documented default opening includes Consecration, a ground effect placed where you stand. Protection, Holy and Retribution can add different initial skills and triggers; those grants do not remove Consecration.

Stationary ground damage can lose contact when you kite far away. Recovery does not prove immunity, and a source tooltip is not measured effective health.

Holy · Protection · Retribution · Paladin build: make ground effects and defenses work together

Hunter · Auto Shot

The documented default opener is Auto Shot. Marksmanship develops shot interactions; Beast Mastery adds companions; Survival gives traps a more central role.

A kill-reset or explosion loop can look strong in a crowd yet contribute differently when only a boss remains.

Beast Mastery · Marksmanship · Survival · Hunter build: keep ranged targeting and crowd control aligned

Rogue · Sinister Strike

The documented opener is Sinister Strike. Combat expands direct strikes; Assassination builds poison and bleed interactions; Subtlety adds a different opening and survival tools.

Close-range damage can fall away while escaping. A large hit on a weakened enemy should not be treated as average damage against all targets.

Assassination · Combat · Subtlety · Rogue build: choose between spreading strikes and sustained effects

Priest · Smite

The documented default opener is Smite. Discipline, Holy and Shadow are mechanically different routes in this game, not a fixed assignment to a multiplayer healing role.

A shield-focused route can still stall on a boss; a spreading-damage route can lose its advantage when few enemies remain.

Discipline · Holy · Shadow · Priest build: give shields, direct casts or spreading damage a clear job

Shaman · Lightning Bolt

The documented opener is Lightning Bolt. Elemental develops lightning chains, Enhancement adds repeated-hit and companion interactions, and the documented Restoration route can center on totems.

Strong damage into a group does not establish isolated boss performance. A totem left behind while kiting may not help where the next pack arrives.

Elemental · Enhancement · Restoration · Shaman build: distinguish chain effects from placed totems

Mage · Fireball

The documented default opener is Fireball. Fire, Frost and Arcane provide different trigger chains, opening spells and ways to affect nearby enemies.

Dense packs can enable explosion or critical-trigger chains that do not behave the same against a single target.

Arcane · Fire · Frost · Mage build: pick a damage school and a control plan

Warlock · Shadow Bolt

The documented default opener is Shadow Bolt. Affliction spreads ongoing effects, Demonology supplies distinct summons, and Destruction connects particular fire and bolt interactions.

Large damage after a wave has developed can hide a weak opening. Summon names and capstone labels may also differ between catalog and live patches.

Affliction · Demonology · Destruction · Warlock build: separate damage over time, summons and fire triggers

Druid · Wrath

The documented default opener is Wrath. Balance develops ranged spell triggers, Feral Combat changes the close-range plan, and Restoration connects healing with other effects.

A feral plan can require more close-range uptime than a Wrath opening. A healing-trigger plan still needs enough effective offense to finish the encounter.

Balance · Feral Combat · Restoration · Druid build: commit to the form or casting route you can support

Version and evidence boundary

The current reference uses original client 0.131.0, build e7d9dd47. Static definitions and selected menu comparisons establish the named fields. They do not establish a combat benchmark, a guaranteed random drop or a successful purchase. Historical 0.125.0 information appears only inside an identified historical reference.

Show sources · Sources & method

Azeroth Survivors tier list · questions

Are these builds a tested power ranking?

No. Build articles are editable editorial starting ideas. Check the required opener, point stage and actual equipment; no completed-run or DPS ranking is claimed.

What does the A/B comparison measure?

It lists differences in selected talent ranks for the same class. It does not simulate combat, predict DPS or prove which build clears a zone.

What do class preferences compare?

Choose by documented play style, opening and positioning problem. The filters help compare close-range, ranged, persistent-effect and defensive ideas; they are not S-tier performance scores.

How many points and planned spell slots are available?

The current reference allows at most 51 talent points and six spell slots. Select your actual point budget; the checkpoint shows a prefix of the recorded route, not points earned by this site.

Why did my required starting spell change?

Some talents grant another opening skill; others replace the default. The planner follows explicit current starting-ability fields. If a grant would exceed six planned skills, remove an optional choice before adding it.

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