Azeroth Survivors tier list · reference
Read the workflow and current factual reference
Choose conditions before copying a route
A useful class comparison begins with the starting spell and the condition that keeps its damage or defense working. Proximity, ground placement, ongoing damage, summons and healing triggers can change the same encounter in different ways. This directory describes those choices without assigning an unsupported damage tier. A preset is editable, and its point sequence should be reviewed at the stage you can actually reach.
Warrior · Cleave
The documented default opener is Cleave. A Fury idea emphasizes Whirlwind; Arms and Protection change the problem rather than simply adding more of the same damage.
Crowd damage, boss uptime and survival are three separate checks. A large pack clearing quickly does not prove the same route handles an isolated boss.
Arms · Fury · Protection · Warrior build: close-range pressure with a way out
Paladin · Consecration
The documented default opening includes Consecration, a ground effect placed where you stand. Protection, Holy and Retribution can add different initial skills and triggers; those grants do not remove Consecration.
Stationary ground damage can lose contact when you kite far away. Recovery does not prove immunity, and a source tooltip is not measured effective health.
Holy · Protection · Retribution · Paladin build: make ground effects and defenses work together
Hunter · Auto Shot
The documented default opener is Auto Shot. Marksmanship develops shot interactions; Beast Mastery adds companions; Survival gives traps a more central role.
A kill-reset or explosion loop can look strong in a crowd yet contribute differently when only a boss remains.
Beast Mastery · Marksmanship · Survival · Hunter build: keep ranged targeting and crowd control aligned
Rogue · Sinister Strike
The documented opener is Sinister Strike. Combat expands direct strikes; Assassination builds poison and bleed interactions; Subtlety adds a different opening and survival tools.
Close-range damage can fall away while escaping. A large hit on a weakened enemy should not be treated as average damage against all targets.
Assassination · Combat · Subtlety · Rogue build: choose between spreading strikes and sustained effects
Priest · Smite
The documented default opener is Smite. Discipline, Holy and Shadow are mechanically different routes in this game, not a fixed assignment to a multiplayer healing role.
A shield-focused route can still stall on a boss; a spreading-damage route can lose its advantage when few enemies remain.
Discipline · Holy · Shadow · Priest build: give shields, direct casts or spreading damage a clear job
Shaman · Lightning Bolt
The documented opener is Lightning Bolt. Elemental develops lightning chains, Enhancement adds repeated-hit and companion interactions, and the documented Restoration route can center on totems.
Strong damage into a group does not establish isolated boss performance. A totem left behind while kiting may not help where the next pack arrives.
Elemental · Enhancement · Restoration · Shaman build: distinguish chain effects from placed totems
Mage · Fireball
The documented default opener is Fireball. Fire, Frost and Arcane provide different trigger chains, opening spells and ways to affect nearby enemies.
Dense packs can enable explosion or critical-trigger chains that do not behave the same against a single target.
Arcane · Fire · Frost · Mage build: pick a damage school and a control plan
Warlock · Shadow Bolt
The documented default opener is Shadow Bolt. Affliction spreads ongoing effects, Demonology supplies distinct summons, and Destruction connects particular fire and bolt interactions.
Large damage after a wave has developed can hide a weak opening. Summon names and capstone labels may also differ between catalog and live patches.
Affliction · Demonology · Destruction · Warlock build: separate damage over time, summons and fire triggers
Druid · Wrath
The documented default opener is Wrath. Balance develops ranged spell triggers, Feral Combat changes the close-range plan, and Restoration connects healing with other effects.
A feral plan can require more close-range uptime than a Wrath opening. A healing-trigger plan still needs enough effective offense to finish the encounter.
Balance · Feral Combat · Restoration · Druid build: commit to the form or casting route you can support
Version and evidence boundary
The current reference uses original client 0.131.0, build e7d9dd47. Static definitions and selected menu comparisons establish the named fields. They do not establish a combat benchmark, a guaranteed random drop or a successful purchase. Historical 0.125.0 information appears only inside an identified historical reference.