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AZEROTH SURVIVORS · COMPANION

Azeroth Survivors Shaman build

Compare the shaman starting spell, three talent trees and conditional choices before editing a route.

Editorial starting idea · Not tested in a completed run

Azeroth Survivors Shaman build reference for v0.131.0: The documented opener is Lightning Bolt. Elemental develops lightning chains, Enhancement adds repeated-hit and companion interactions, and the documented Restoration route can center on totems. Choose whether you want damage to follow targets or remain around a placed object. Set your actual point budget before reviewing the route; a later starting-skill change may not exist at an early checkpoint.

The planning idea

Choose whether you want damage to follow targets or remain around a placed object. Chain Lightning and Magma Totem solve different positioning problems; selecting both does not remove their conditions.

Early decisions

Check the first usable trigger instead of copying a finished capstone. Elemental Mastery adds Chain Lightning to the starting skills while retaining Lightning Bolt; it does not replace the default skill. A low-point route may not have the additional opening yet.

Choices & alternatives

For a totem idea, check the placement and duration text. For a repeated-hit idea, inspect which specific spells can trigger it. Keep conditional extra casts separate from guaranteed casts.

Equipment conditions

Use equipment to support the route’s real constraint: surviving near the useful area, maintaining recovery, or keeping the chosen attack relevant.

When the plan falls short

Strong damage into a group does not establish isolated boss performance. A totem left behind while kiting may not help where the next pack arrives.

Load starting idea

Starting ideas are editable editorial drafts based on source-checked fields, not completed-run benchmarks.

Evidence

Editorial idea. Test target-following and placed-area approaches under the same zone conditions, recording movement and active uptime rather than only a final damage total.

Reference client v0.131.0 (e7d9dd47), checked 31 Oct 2026. Primary-checked fields are labeled; historical v0.125.0 values stay separate. See Sources & method for coverage.

Decisions before the next run

Read class-specific scenarios
Shaman: default opening and talent additions or replacements
Current starting-skill rules, with tree gates and prerequisites. Original diagram, not a game screenshot. · 0.131.0

Does the damage follow enemies or stay where you placed it?

Azeroth Survivors Shaman build begins with Lightning Bolt, so a low-point draft should not assume that its final Chain Lightning or totem opening already exists. Elemental’s Lightning Overload names Lightning Bolt and Chain Lightning; Elemental Fury changes the chain relationship; Elemental Mastery adds Chain Lightning at the start while retaining Lightning Bolt, and supplies another recurring cast. Read these as separate enabling steps, not as one bonus available from the first point.

A useful early comparison distinguishes a group of enemies from one isolated target. Note whether the selected attack continues finding useful targets while you move. The source describes extra casts and chains, but a listed chance is not a guaranteed cast every time, and a count of additional targets is not an expected damage total. Keep those conditions visible beside the draft.

Enhancement and Restoration have their own trigger map

Enhancement’s Windfury names particular attacks, while Maelstrom Weapon counts spells toward a free Chain Lightning. Feral Spirit adds two spirit wolves and a described bite interaction. A plan using that package should identify which attack can start the relationship at its current stage. Do not treat every repeated-hit description as if it triggers every other repeated-hit description; the planner does not establish that recursive behavior.

Restoration is not merely a healing-role label. Call of the Elements adds Searing Totem at the start while retaining Lightning Bolt and adds a second placed totem. Totemic Wrath adds Magma Totem without removing the default Lightning Bolt, with another Searing Totem condition. Reincarnation is a limited lethal-hit fallback. That gives this route a placement and recovery question rather than permission to stand in every dangerous area.

Record where the useful area was when the problem happened

For a totem draft, note where the totem appeared, where enemies were, and where you needed to move next. If the useful area was left behind, an offensive modifier alone may not repair the gap. For a chain or repeated-hit draft, note the attack that was actually available and whether the relevant trigger could occur during the difficult phase.

Save a version with the same gear and budget before making one connected change. Inspect the route’s opening and first enabling milestone instead of only its capstone. Compare a crowded section and a final target separately. This produces a specific next test for Shaman without inventing a totem uptime, summing conditional casts into DPS or claiming a completed-run result.

Azeroth Survivors Shaman build · questions

What is Shaman’s documented starting ability?

The documented opener is Lightning Bolt. Elemental develops lightning chains, Enhancement adds repeated-hit and companion interactions, and the documented Restoration route can center on totems.

Which problem should this build solve?

Choose whether you want damage to follow targets or remain around a placed object. Chain Lightning and Magma Totem solve different positioning problems; selecting both does not remove their conditions.

What should I check at a lower point budget?

Check the first usable trigger instead of copying a finished capstone. Elemental Mastery adds Chain Lightning to the starting skills while retaining Lightning Bolt; it does not replace the default skill. A low-point route may not have the additional opening yet.

Which spell interactions should stay connected?

For a totem idea, check the placement and duration text. For a repeated-hit idea, inspect which specific spells can trigger it. Keep conditional extra casts separate from guaranteed casts.

How should I account for missing gear?

Use equipment to support the route’s real constraint: surviving near the useful area, maintaining recovery, or keeping the chosen attack relevant.

Has this build been tested as a guaranteed clear?

Editorial idea. Test target-following and placed-area approaches under the same zone conditions, recording movement and active uptime rather than only a final damage total.

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