Azeroth Survivors Priest build reference for v0.131.0: The documented default opener is Smite. Discipline, Holy and Shadow are mechanically different routes in this game, not a fixed assignment to a multiplayer healing role. A Discipline draft must still explain how it kills enemies while using shields. Set your actual point budget before reviewing the route; a later starting-skill change may not exist at an early checkpoint.
The planning idea
A Discipline draft must still explain how it kills enemies while using shields. A Holy draft keeps Smite and its relevant triggers together. A Shadow draft needs time and target coverage for damage-over-time effects.
Early decisions
Distinguish an added starting skill from a replacement. Divine Aegis adds Power Word: Shield while retaining Smite. Shadowy Apparitions instead replaces Smite with Shadow Word: Pain. Check the actual required starting set for the selected stage.
Choices & alternatives
Do not add shield absorption and healing into an invented survival score. Read when a shield refreshes, when a heal activates and which attack the remaining points are improving.
Equipment conditions
Record equipment that changes the intended balance between recovery and damage. A defensive item may solve a specific failure, but cannot be labeled best without a comparable test.
When the plan falls short
A shield-focused route can still stall on a boss; a spreading-damage route can lose its advantage when few enemies remain.
Load starting idea
Starting ideas are editable editorial drafts based on source-checked fields, not completed-run benchmarks.
Evidence
Editorial starting idea. Compare shield breaks, boss damage and actual survival at the same budget. No completed-run benchmark or healing-role guarantee is claimed.
Reference client v0.131.0 (e7d9dd47), checked 31 Oct 2026. Primary-checked fields are labeled; historical v0.125.0 values stay separate. See Sources & method for coverage.